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Devlog
Submission to Indiepocalypse Issue #70 (Paying Anthology)
Submission to GIGANTICJAM 2025 | 💸 MONEY PRIZES 💸 PREMIAÇÕES EM DINHEIRO 💸 (WORLDWIDE) | LAUNCH YOUR GAME |
Submission to GMTK Game Jam 2025
Submission to Lainos Games. Jam 2024-2025
Synth Laser
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Devlog
[SynthLaser] Devlog#11 - Visual Update: Alpha 2.0
November 21, 2025
by
Sarah
1
Welcome to new update of Synth Laser! (Playtest build) Alpha 2.0 build. Changelog: - Proximity lighting on lasers - Reduced telegraphs - Enhanced colors, lighting and visuals - Added health system - D...
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[SynthLaser] Devlog#8 - Open for Alpha
September 20, 2025
by
Sarah
Synth Laser is now open for alpha testing on steam! https://store.steampowered.com/app/3966300/Synth_Laser/ Join our discord server to share feedback! https://discord.gg/dTTaaQVTXy...
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Steam Page is Live!!
September 09, 2025
by
Sarah
SYNTH l a s e r is a dynamic laser maze rhythm game. Get ready to dodge and weave around the deadly and stunning laser show, built upon the outrun and synthwave music. Wishlist now to get game updates...
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[SynthLaser] Devlog #4 - First look of the game
June 21, 2025
by
Sarah
Hello! This is the first look of the game so far. I finally have a functional build, although I have not developed much. I am simply following a tutorial for this project until now. I have much more e...
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[SynthLaser] Devlog#3 - Concept Art
November 17, 2024
by
Sarah
1
#synthlaser, #game art
Hello hello! Welcome to my devlog :D I have settled on a name for my game I think, at least for now: SynthLaser While I'm still designing and working on the mechanics of this game, what I have thought...
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Upscaling Project - Upcoming Game
November 13, 2024
by
Sarah
2
#game design
Hello! After probing the market with "An Apple a Day" as my first commercial release, I have been planning and designing a new game and also researching more into what games are performing well. What...
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[Old Post] Turbowarp Extensions
November 13, 2024
by
Sarah
1
#scratch, #turbowarp
Hello! Today I am making a casual devlog about my working and progress on my new game. I made my previous game - "An Apple a Day" - on Turbowarp. However as it turns out, the final product was quite s...
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